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The Game Design Course for UXers!
Chapter 1: How Games Are Built
Level 1: Intro
Level 2: What is a game?
Level 3: How games are built
Level 4: How to write addictive feedback loops (pt. 1)
Level 5: How to write addictive feedback loops (pt. 2)
Level 6: Fun in games
Level 7: The rules of ruling
Level 8: Virtual economy
Chapter 2: Player's Psychology
Level 9: Motivation in games
Level 10: Reward types
Level 11: The path to mastery
Level 12: Hot states
Playful UX/UI
Level 13: UI in games
Level 14: How to make people love your game (in 90 seconds or less)
Bonus Level: Covet Fashion teardown
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Level 9: Motivation in games
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